Rather than learning to make bread, my desperate quarantine hobby turned out to be learning voxel art. Using the fantastic MagicaVoxel software, I went from building abstract animals to building illuminated Dance Dance Revolution machines, quaint Japanese storefronts, and even the subway tracks outside my apartment. Most importantly, voxel art has given me an appreciation for the amount of work that goes into a game’s visual design, especially when it’s consciously constrained, not necessarily sacrificing style or substance. From trendsetters like Minecraft, to physics experiments like Teardown, to narrative adventures like Cloudpunk, voxel art has changed the way I look at almost everything I play.
If the last year has taught us anything, it’s that many game devs shoot for the moon, but also like Jeff Bezos, barely manage to get anywhere while blowing big bucks.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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