Turn-based tactics games have been cursed with comparisons to Firaxis' indomitable XCOM for almost a decade, which the Grey Knights of Warhammer 40,000: Chaos Gate-Daemonhunters are about to learn. Sorry, lads, but Warhammer 40,000: XCOM is just easier to remember.
The Grey Knights, if you’re not au fait with 40K’s many Space Marine chapters, get their rocks off by hunting daemons, which they also happen to be very good at. These special boys were engineered from the gene-seed of the Emperor, and while they’re designed to be the ultimate weapon against the forces of Chaos, most people don’t know they exist. So they’re black-ops super soldiers with an important daddy.
Like XCOM, you’ll be putting together squads of these Grey Knights, customizing them with equipment suited to the task at hand, and then dropping them into maps full of enemies and cover. The Grey Knights also have an HQ from which they can plan their next move, exploring a holographic representation of the space sector. But while the foundations cry XCOM, everything has been reconfigured for a universe of infinite war, where humanity faces down dark gods and cosmic plagues.
This specific set of Grey Knights have just finished a campaign, and with their resources low and their ship worse for wear, they’re about to head home. Nobody gets time off in the grimdark future, though, so of course, an Inquisitor appears and tasks them with investigating a new plague conjured up by the pestilent god Nurgle: The Bloom.
KNIGHT SCHOOL
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
SCREENBOUND
How a 5D platformer went viral two months into development
OLED GAMING MONITORS
A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors
CRYSIS 2
A cinematic FPS with tour de force visuals.
PLOD OF WAR
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
GALAXY QUEST
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing
FAR REACHING
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.
THY KINGDOM COME
SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING
KILLING FLOOR 3
Tripwire Interactive's creature feature is back
IMPERFECTLY BALANCED
Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'