This is true of the early days, at least, when everything is new and the island of Aeternum stretches out before you, beckoning you to explore it. But this is a game of diminishing returns that obstinately refuses to evolve, and with the honeymoon period over, I’m looking for an exit.
With its beefy crafting system, open PvP, player-led wars, and dynamic economy, it does so much right on paper, but the reality is a lot less scintillating: hour after hour of running through forests you’ve long grown sick of seeing, facing the same enemies over and over for most of its 60 levels, praying for any kind of novelty to liberate the experience from the doldrums.
IDENTITY CRISIS
Even though so little has changed after hundreds of hours of grinding, I still can’t say I know New World. It is an MMO in desperate need of an identity. There’s a colonial aesthetic and old world pioneers exploring a magical island that looks like a big North American forest, but those themes and ideas aren’t really explored at all. It’s purely cosmetic.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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