The city seems quiet and tranquil from here. Stepping out onto the balcony, a slender masked figure with cerulean hair, a short red jacket and a long tail takes in the view of a part of this metropolis they’ll never visit, its houses, hotels and skyscrapers at once so close yet so far away. Peering through the aquamarine haze, the Blu – one of several humanoid species in this world – glances to the right where a vast waterfall emerges from a flourishing mass of greenery. Heading back inside, they trot around a plush lobby, itself not short of plant life. There are vendors and other NPCs here, but no one is demanding the Blu’s attention. A soothing ambient score, noticeable but not obtrusive, sustains the peaceful vibe as they head outside, toward a vast elevator, bathed in pink light.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment