On the shoulders of giants I was very interested in the idea posited in the Post Script for Capcom's Resident Evil 4 remake in E383 - that games being remade to bring them up to ‘modern standards' is actually another way for them to cash in on current trends. It makes a lot of sense - the writer brings up their own examples - but it got me thinking what remake could be said not to be doing this.
I landed, as I often do, on Bluepoint's Shadow Of The Colossus remakes. Throughout both their reiterations they've resisted making changes to the gameplay.
The Forbidden Lands haven't been littered with map-revealing towers. No icons. No skill trees. They've even resisted urges from the cult fanbase to include the cut colossi, "Today' succumbing only to the wish to subscrip services all too e include one last mystery with the '79 Steps To Enlightenment.
New players will face almost the exact same game as those of us did in 2006. The frustration of the player character's awkward movement, the horse's stubbornness, the colossi shaking you about just too much.
Even the most recent release (2018) still feels like a product of the initial release's era. Shadow Of The Colossus is often included in lists of the best games ever made. Measured in this metric, should it now be more widely considered as one of the best remade games of all time? Joe Cuciniello
A useful rule of thumb is whether a remake feels like the original game as you remember it, not as it actually was. Job done, then.
Vampire weakened
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image