After playing it for over a hundred hours, few games have amazed me like The Legend of Zelda: Breath of the Wild. I've been thinking about how the developers created a game that’s still leading the way in terms of accessibility all these years later.
First of all, I want to make one thing clear. When most people, including myself, think about accessibility in videogames, we usually think of adjustable controllers, colourblindness settings, and disabling quick time events, among other things. Those are all well and good, but they fail to create a consistent experience and instead rely on secondary factors that ultimately fail to deliver what is really needed. Not that games shouldn’t have customisable options, and I do believe being able to tailor the game to your liking is a great feature. But sometimes, it can damage the overall experience, making players feel like they missed out on something. I think this is something Breath of the Wild gets right as it’s all about player freedom, so there isn’t a need for extraneous features.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
The Lost Legends of Redwall: Feasts & Friends
The Lost Legends of Redwall: Feasts & Friends is a cooking simulator based on the Redwall book series.
Men of War II
There was a time when games based on World War II were all the rage, with releases ranging from first-person shooters to stealth based espionage.
SAND LAND
As someone who doesn't watch a lot of anime or read a ton of manga, I was very surprised to find out that Akira Toriyama had done more than just Dragon Ball.
Survival: Fountain of Youth
Survival: Fountain of Youth is a uh, well, you can tell from the title. It’s a survival game developed by Odinsoft Inc. and published by Twin Sails Interactive and CE-Asia.
Little Kitty, Big City
I have anxiously been awaiting the release of Little Kitty, Big City since I first saw the announcement years ago, on the 13th of November 2021.
One Last Breath
Crikey, looks a lot like INSIDE, this, doesn’t it? I mean, a lot.
Neptunia Game Maker R:Evolution
As the resident Neptunia fan, I always look forward to the next game from Idea Factory.
Cabernet
I can’t entirely recall how I ended up coming across Cabernet, just that I knew one day that I wanted to give it a look.
Roots of Yggdrasil
Roots of Yggdrasil centres around the survivors of Ragnarök— the end and rebirth of the nine worlds, according to Norse mythology, brought on by an epic battle of the gods.
Sledders
If you have ever had the opportunity to ride a snowmobile, I have a game that allows you to recreate that experience and won’t require you to freeze your buttocks off.