Time to Morp
GameOn Magazine|Issue 176 - July 2024
With the recent preview of Time to Morp in this issue, the lovely folks over at Team HalfBeard took some time out of their schedule to talk to us before its release.
Mike Crewe
Time to Morp

Mike spoke to developer TeamHalfBeard to talk about their newest game, Time toMorp

Want to know more about this cosy colony-sim? Then what better way to learn more about the game than hearing it straight from the developers themselves?

GameOn:

Thank you for taking some time to talk with us today. Could you please introduce yourself and tell us your role in creating Time to Morp?

Artjom:

Hello, my name is Artjom, and I’m a game development addict. I’ve been making games my whole life, and in Team HalfBeard (the team behind Time to Morp) my role is to make sure that the game is played like an actual game. Additionally, I am responsible for bringing snacks to the office.

GameOn:

Tell us a little bit about Team HalfBeard, and the team behind Time to Morp.

Artjom:

We have been creating tiny games for years now, and even released one title called Dude, Stop! We all live in Latvia, share the same office space, do pizza parties where we fight over which co-op game we're gonna play next, and in the remaining time —we work on developing Time to Morp. But our ambitions extend beyond just one type of game, we aspire to create various genres! Just give us time and a coffee, and watch us go!

GameOn:

What was the original idea for Time to Morp— has the game changed a lot throughout development, and if so, how?

Artjom:

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