Boltgun is the first truly exceptional Warhammer 40,000 game since Dawn of War 19 years ago. An intense, retro-themed FPS, Boltgun casts you as a nameless, faceless Ultramarine: a violently hateful gorilla with the brain of a 14 year old, let loose on the traitorous Black Legion and their daemons. For the uninitiated, what separates Space Marines from the average gym goer is the ten tons of nuclear-powered armor they're entombed within.
Walking is a bit sluggish, but turn on auto-run in the accessibility menu and your soldier, the Sternguard Veteran, becomes a bounding hulk of metal and flesh, a bunnyhopping tornado of pure carnage and zealotry. It's one of the few instances where a licensed Warhammer game appropriately conveys the overwhelming power of a single Space Marine. As both a 40K fan with a love of the older source material and boomer shooter veteran, I was thrilled to find that Boltgun excels as a tribute to the insanity of the 41st millennium and stands on equal footing with recent classics Dusk, Ultrakill and Amid Evil.
Boltgun's maps are typically linear corridors flooded with cultists and lesser daemons, funneling the Veteran into larger combat arenas where powerful champions and ascendant daemons lie in wait. Doomstyle keycard hunting is kept to a minimum, but there's some clever level design that'll see you looping back through the industrial zones you've already purged.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios