It’s hard to overstate just how important Firaxis’ XCOM reboot was. In the years since its release, the turn-based strategy genre has experienced a renaissance that owe a huge debt to Firaxis’ clever mix of old and new. But what if you’re trying to make the successor to a different turn-based classic? Then, it seems, XCOM’s legacy can be a hindrance.
“We found that, no matter what we did, everyone played just like they played all the other games like XCOM,” says Brad Logston, senior producer for Jagged Alliance 3. “They weren’t playing it like Jagged Alliance. We didn’t even know how to fix it. We were doing things like tweaking AI, tweaking weapon damage ranges, all these different things. Nothing was really working.”
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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