LETHAL COMPANY
PC Gamer US Edition|Holiday 2024
A return to some explosive post-launch patches.
Elie Gould
LETHAL COMPANY

I'm the ideal company employee. As soon as the ship lands, I'm off running toward the entrance or fire exit with no torch or weapon to weigh me down or take up precious item slots that could be used for scrap. I head in completely blind and race around, gathering as many shiny things as possible, like some demented magpie. Usually, I'm heading back to the ship with my stash before anyone else even sets foot in the interior. It's not much, but it's certainly honest work.

After taking my loot back to the ship, my strategy is to hang around transporting everything my crewmates find from the interior's entrance, all while skittishly preparing to take off and leave everyone behind at the first sign of danger. I may not be getting chased around by Coil-Heads or Brackens, but lugging around heavy scrap isn't easy. So when I heard that developer Zeekerss was adding a new tool that would halve the time and effort spent dragging cash registers and stop signs from point A to point B, I was pretty excited.

The item in question is the Cruiser, added in V55 back in early July-it's essentially just a van you can load all your scrap into and drive back and forth from the ship. It's fantastic in theory, but in practice the Cruiser is more lethal than anything else I've come across in this game. It costs 400 coins, which is not cheap. But I made the executive decision to spend every single penny on what I thought would be a revolutionary item-this was my first mistake.

RISKY BUSINESS

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