The first time I got really far in Mortal Sin and unlocked its third area, I thought I was overpowered. My character was basically Guts from the manga Berserk. On muddling through that third area and reaching Mortal Sin's Early Access endgame though, I realized my error: you have to be overpowered to survive these final levels.
Mortal Sin is a first-person melee combat-focused roguelike from solo developer Nikola Todorovic. And, in a really rather weird turn of events, we actually published a review of Mortal Sin last March (it's still on the website) after an early version of the game was mistakenly labeled as a finished build by a third party representing Todorovic. Despite that mix-up, PC Gamer contributor Tom Sykes loved that early version of the game and its "heart-stopping melee" combat, giving it a very respectable 81%, and I'm pleased to report that the complaints he did have are well addressed in the game's impending Early Access release. Oh, and that heart-stopping combat is still very much intact and just as adrenaline-inducing as ever.
OFF WITH THEIR HEADS
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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