I was morally obligated to keep an eye on Palworld. I’ve been playing Pokémon on and off for four fifths of my time on this Earth. I’m a card-carrying Dwarf Fortress weirdo, which Palworld’s lead developer has cited as his favorite game. Ignoring Palworld would’ve been a dereliction of professional duty. Now that I’ve spent a dozen hours with it following the game’s emergence into Early Access, I can comfortably say that duty might have been fine to leave derelict.
Palworld is lucky to be arriving in a world where the Switch’s proper Pokémon games are as rough as they’ve ever been, with the open world of Scarlet and Violet visibly tearing itself apart at the seams. Palworld might have me soaring over a generic Unreal 5 landscape on the back of a knockoff Charizard, but for a brief moment, it’s a glimpse at what an open-world Pokémon could be: one that isn’t flickering in and out of existence whenever you’re arrogant enough to move. I’m a creatures guy! If a game’s letting me loose to collect little freaks, I’m content. But once I’ve landed to add one of Palworld’s creatures to my base-building roster, I’ll remember which game I’m actually playing, because it’ll toot out a little triumphant jingle as it informs me that my new friend has the Work Slave passive skill.
Let me put it this way. Watching that first Palworld trailer from 2021 was like seeing a picture of Bugs Bunny smoking weed and half-ironically thinking it’s sick.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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