Tekken 8 feels like returning home. A bit of a cringe opener, I know, but across my 40 hours spent with this game for this review I couldn’t help but feel like I was being reunited with an old friend; a series I adore so dearly. Tekken is freakin’ back, baby, and I couldn’t be happier.
It's a game so rife with nostalgia-inducing moments yet manages to bundle them together into this incredibly approachable, newbiefriendly package. It's a far cry from the bare-bones experience that was its predecessor-Tekken 8 is truly the next generation of fighters, a bombastic showdown that you should absolutely witness now matter how long it's been since you last peeped into a King of Iron Fist Tournament.
Tekken 8's nostalgic vibes feel deliberate. It's going all-in on its story-called The Dark Awakens-building up to a dramatic conclusion to the war between Jin Kazama and Kazuya Mishima.
It's such a fitting culmination, one that genuinely shocked me at how good it actually is. The story mode is fantastically paced, seamlessly transitioning from cinematics to fights across its numerous chapters. The cutscenes are beautifully animated, going for some huge-ass anime-scale fights, which were rad to watch. Some chapters even diverge from the standard 'cinematic into fight' formula-like one that turns things into an old-school Tekken Force-style brawler --which made sure things never got too monotonous.
Dialogue and translations can be a bit shaky and stiff at times, but it's one of the more cohesive stories Tekken has spat out.
Tekken 8's story is filled with little callbacks to previous games and references that long-time fans will absolutely eat up.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios