A third of the way through Desperados 3, the Wild West gets a bit weird. There's magic! Animal possession. Mind control. Living creatures can be linked together Dishonored-style. These occult shenanigans are a consistent highlight and demand a follow-up. Shadow Gambit: The Cursed Crew, the team's latest project, is more than happy to oblige.
This is the golden age of piracy, but not as we know it. In this alternate history, death has taken on a new meaning for the pirate crews that sail the high seas. In a nod to Pirates of the Caribbean, Captain Afia is on a mission to gather a crew of undead ne'er-do-wells, using magical artifacts known as Black Pearls to transform them into their best selves-all in an effort to pull off a big heist and thwart the forces of some anti-magic killjoys: the Inquisition of the Burning Maiden.
DEAD SEA
The foundation established in Shadow Tactics back in 2016-itself a riff on the classic Commandos series-remains intact. You'll command your crew of undead pirates in real-time missions, viewing the action from a top-down perspective, all while avoiding guards with their large but easily-obscured vision cones. Completing the tricky missions necessitates creative use of your crew's eclectic abilities, as well as the environment itself, and save scumming is very much expected. But this new setting brings with it a lot of new ideas and twists on familiar mechanics.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios