Like most people, Waël Amr entered the industry at a young age. Unlike most people, he began with his own company, and never looked back. After a stint in the French army, Amr founded Frogwares at the age of 24. It began with a few people, and today employs around 90.
Initially, Frogwares developed point-and-click adventures, beginning with Sherlock Holmes: The Mystery of the Mummy. Three games later, in 2005, it had moved on to its first 3D game: 80 Days. “The game was a flop market wise,” says Amr, “but it was very ambitious. The idea of going 3D was to modernize the genre. It was taken positively by some, but negatively by others because, you know, there are a lot of people that are looking backwards. Interesting, by the way, to have so many conservative people in modern media.”
For Amr and his team, the move to 3D was a way to try something new while still keeping the core idea of a puzzle-based genre. Players could now explore 3D spaces in addition to solving the puzzles, rather than the more limited movement in what he describes as the previous “2.5D”.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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