Today I will show you how to create a floor tiles material using Substance Designer. For this type of material, I selected the Physically Based (Metallic/Roughness) Graph Template and I deleted the Metallic output since it’s not necessary for this substance.
At this point we can start to add the nodes from the Substance Designer library: the Weave Generator pattern (the main element of the substance), the noises Clouds 3, BnW Spots 1 and Blue Noise Fast, the Height to Normal World Units filter, four Levels filters, two Blur filters, two Blend filters, a Warp filter, an Invert Grayscale filter (you can also invert the grayscale using a Levels filter) and last but not the least the Gradient Map, which will help us to set the colour of the tiles.
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