One of the most impenetrable fighting games around shows its friendly side
When Infinite was announced at last year’s PlayStation Experience, Capcom made much hay of the Infinity Stones, a handy mechanical MacGuffin borrowed from Marvel lore. You choose your two warriors, and then a stone, which gives each team member an extra move to use in open play, and an Infinity Storm – a powerful, time-limited status buff – when a meter is filled. The Capcom line is that this mechanic does the job of a third character, and while that might be stretching things a bit, the Stones certainly offer something that wasn’t available in previous games in the series. Three are available in the build we play, and while we’ve little chance of understanding their true utility in the space of a couple of hours, the possibilities are already intriguing. An early favourite is the Space Stone, which when fully powered up traps the opponent in a rectangular box for a spell, limiting their moveset as well as their movement.
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