FINAL FANTASY VII: REBIRTH
Edge UK|January 2025
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
SIMON PARKIN
FINAL FANTASY VII: REBIRTH

Nothing in the world is permanent: this is the message of the seventh and possibly most beloved Final Fantasy, the 1997 game in which we contend with the loss of protagonist Cloud Strife’s vocation, his memory, his would-be lover, and, potentially, his entire planet. Everything is in flux; everything is fragile. You must adapt or risk becoming obsolete. It’s a message with fresh relevance for the Japanese development team charged with bringing this game, built for a different time and different world, into the blazing present day, with its new rules, parameters and expectations. Yes, the original’s blocky, PlayStation-era character models have a certain vintage appeal in today’s indie marketplace, but that is not a scale at which this remake could make commercial sense. Rather, this resurrection, a splicing of the original game’s story arc into three separate, 40-odd-hour games, needed to be of blockbuster proportions, capable of competing with the open-world big hitters of an industry that often changes faster than the pace of development.

The first game in the trilogy, 2020’s Final Fantasy VII: Remake, was broadly considered a success by fans and critics alike. It transposed the original’s memorable opening act to modern technologies and practices, while managing to preserve its vivid spirit, tone and even its ditzy humour in a way that did not alienate the millions of players for whom Final Fantasy VII is, essentially, a sacred text.

この記事は Edge UK の January 2025 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。

この記事は Edge UK の January 2025 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。

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