Playground Games
Edge|Christmas 2018

The Horizon studio prepares for life beyond Forza.

- Edwin Evans-Thirlwell
Playground Games

From its drystone walls to its streaked autumn skies, Forza Horizon 4 is Playground’s most British project, and a timely assertion of cultural identity as the studio becomes part of the Microsoft empire. Playground has always had a special relationship with Microsoft, of course, having worked on Forza with franchise creator Turn 10 since its founding in 2010. But it wasn’t till the unexpectedly wild success of Forza Horizon 3 that the idea of an acquisition solidified.

“There were conversations that we’d had from time to time, as kind of inevitably you do when you’re in a long-term partnership like that, about taking the next step in our relationship,” chief creative officer Ralph Fulton tells us during a visit to the studio’s elegant white-plastered offices in Leamington Spa. “I tend to resort to romantic allusions when talking about this stuff. I think after Horizon 3 those conversations became more serious.” Playground’s owners raised the idea of an acquisition initially with Turn 10’s studio head Alan Hartman, but the conversation soon expanded to Xbox boss Phil Spencer and head of Microsoft Studios Matt Booty. “It just made common sense,” studio director Gavin Raeburn says. “It was like, ‘Why hasn’t this happened earlier?’”

この蚘事は Edge の Christmas 2018 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

この蚘事は Edge の Christmas 2018 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

EDGEのその他の蚘事すべお衚瀺
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 分  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 分  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 分  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 分  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 分  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 分  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 分  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 分  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 分  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 分  |
January 2025