How Shadow Of The Tomb Raider spoils one of its best features
On the face of it, Shadow Of The Tomb Raider’s three-pronged approach to difficulty is an excellent idea: letting you choose different settings for combat, exploration and puzzling should, in theory, cater to all kinds of players. Take combat, for example. Those who (understandably) aren’t particularly interested in Lara Croft: Killing Machine can choose the Easy difficulty, benefitting from aim assist, enemies that take fewer shots before dying, and more generous ammo supplies. And if you are – well, you’re in for long stretches without stabbing someone in the neck or firing a bow in anger, but when you’re in a fight you’ll know about it: enemies are more alert, hit harder and Croft won’t be able to regenerate health. And clicking in the right stick won’t help. Her patented Survival Instincts won’t highlight enemies, as they do on the other two settings.
この記事は Edge の December 2018 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は Edge の December 2018 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image