My Friend Pedro
Edge|September 2019

We oblige, bursting into the room and roundhousing the suggestively placed knife into the nearest face

My Friend Pedro

Reality can be a downer. For instance: would you rather admit to your deeply ingrained emotional issues, and a weakness for the bloodshed that leads to the slaughter of hundreds of security guards just doing their jobs? Or would you prefer to blame your problems on a talking banana, who gives you the power to control time and hypes up your every kill with exclamations of “lovely” and “snazzy”? No wonder My Friend Pedro’s masked protagonist spends so much time ignoring the real world: there are no high scores in therapy.

The trouble is that you can only get away with doing so for so long before it all catches up with you. So it proves here. This wickedly silly side-scrolling shooter has one of the best immediate hooks we’ve seen in a while – acrobatic gun-fu shooting, augmented by a Matrix-style slow-motion ability and some brilliantly gory gimmicks – but struggles to sustain the initial thrill, tripped up by the nitty-gritty details of its design.

For a good while, however, it certainly seems as though we’re the ones slipping. In its first few levels, My Friend Pedro walks the line between accommodating and challenging admirably. The tutorial’s explanations of everything you can take advantage of in combat – the slow-mo ability that can be toggled on and off, a bullet defying spin, kicking objects at enemies and splitting your aim to fire at two goons at once – are basic, but enough to set you going. Little breadcrumb trails are laid out: a knife stuck into the ground in front of the door you’re just about to open onto a roomful of unsuspecting guards; a pan on the floor just below three more. We can almost see solo developer Victor Agren wiggling his eyebrows at us.

この記事は Edge の September 2019 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。

この記事は Edge の September 2019 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。

EDGEのその他の記事すべて表示
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 分  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 分  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 分  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 分  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 分  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 分  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 分  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 分  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 分  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 分  |
January 2025