R8’s anti-grav racer gets back on track
The game, too, has required plenty of invisible work to get it up to speed. The PC build we play runs at an unwavering 60fps, and we’re assured the same is true of the console versions. We’re promised more visual effects will bring these tracks to life – currently they are indeed a little static – but that framerate is non-negotiable. With vehicles this nippy, the extra responsiveness is essential for negotiating sharp corners without hitting the sides, and for avoiding collisions with other racers. And, for that matter, dodging the projectiles they fire and the mines they drop, though the weapons here currently lack impact: a fix producer Steve Iles tells us is at the top of his to-do list.
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Bulwark: Falconeer Chronicles
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