After eight years, Bungie and Activision are splitting up. Where does Destiny go from here?
There were cheers, apparently, when Bungie management told an all-hands studio meeting that it was parting ways with Activision. From the outside looking in, it’s easy to imagine why. The divorce settlement sees Bungie, which owns the Destiny IP under the terms of the ten-year deal signed in 2010, gain independent publishing rights to its shared-world shooter. It now has full creative control of a game whose near-decade in existence has been fraught with problems. No wonder that, as one source told Kotaku, champagne corks were popping.
Yet it may not be as simple as that. There is much to celebrate about the notion of a 700-person studio, which gave the world Halo and Destiny, now being one of the biggest indie developers on the planet. Yet there is much to be concerned about, too. The Destiny story has always been a bit of a mess, and no doubt its hitherto publisher has had a hand in its chequered past. But the studio has been culpable as well, and it must embark on the next chapter in its grand galaxial adventure with no little caution. The real story in all this is not that Bungie has regained its independence; it’s that Activision was willing to walk away.
ãã®èšäºã¯ Edge ã® March 2019 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã9,000 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã ?  ãµã€ã³ã€ã³
ãã®èšäºã¯ Edge ã® March 2019 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã9,000 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã? ãµã€ã³ã€ã³
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than weâre faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, itâs hard to get a bead on the gameâs limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart