Fellow Traveller’s LudoNarraCon shows the benefits of a digital future for game conferences
More and more videogame conventions have popped up over the last decade, filling the calendar to the point where we now often see the same demos several times a year. Lately, some publishers and platform holders have begun to forgo conferences such as E3, wondering if they’re really worth the bother. Indeed, while there’s a thrill to the pomp and circumstance of a trade show, there are any number of downsides: certain games don’t demo well on a busy show floor, many conventions are prohibitively expensive for developers and revellers alike, and some are inaccessible for people with certain medical conditions.
この記事は Edge の August 2019 版に掲載されています。
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この記事は Edge の August 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
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