The artist who’s worked on Black Panther, Thor: Ragnarok, and Guardians of the Galaxy tells Gary Evans why Marvel Studios is more than just a job.
Anthony Francisco is trying to find the words to answer this question: beyond top-notch art skills, what does it take to work as a vis-dev artist at Marvel Studios? “Kindness?” the Filipino says. “Kindness is too simple a word… Professionalism? No… respect – a respectful manner? That’s not it.”
Anthony’s worked at Marvel for six years. He designed Okoye, Nakia and the Dora Milaje for Black Panther, Loki for Thor: Ragnarok, and Baby Groot for Guardians of the Galaxy Vol. 2. Being good at art is important, but not as important as you might imagine. You need to have ideas, but know how to see an idea through. You need to be a skilled designer, but know how to efficiently explain your design decisions. One word neatly sums up this side of the job: “Craftsmanship.”
Craftsmanship alone isn’t enough. A good craftsman will be replaced if they don’t have this other thing, this certain trait, this specific quality: “Personality,” Anthony says, but he’s not happy with that either. “The way you interact? Are you easy to work with? So, people skills, maybe…”
FULLY FORMED WORLDS
As a kid in Quezon City, Anthony would avoid certain streets on the walk home from school because they were known as places where you might find dead bodies. Filipino dictator, Marcos, executed people without trial and dumped corpses where they would be seen. Art became Anthony’s escape.
この記事は ImagineFX の May 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
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この記事は ImagineFX の May 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
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