After years of waiting, we’re finally let loose in PS4’s most enigmatic game
There’s a certain sense of irony in The Last Guardian’s opening credits. As a camera pans across pages of an illustrated bestiary, beginning with familiar animals before moving on to unicorns, griffins, dragons and, finally, the dog-cat-bird Trico, we can’t help but smile. Of course it should begin like this; given its protracted development time, the game itself feels every bit as mythical as these legendary creatures.
And then we’re in. Almost a full decade after work on the game began, and seven-and-a-bit years after its first announcement back on PS3, we’re exploring the follow-up to cult PS2 favourites Ico and Shadow Of The Colossus. Within seconds of our journey’s start it’s abundantly clear it shares DNA with those titles: soft, painterly visuals; loose movement mechanics; awe-inspiring environments; and the cute yells our small, defenceless boy belts out with a tap of u all combine to open the memory floodgates.
Eyes on the prize
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NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
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