The meow of a trained cat covering the sound of three revolvers being emptied, as a vial cracks against the floorboards and leaks suffocating swamp gas, the magically linked fates of your last two would-be witnesses cut short by the fall of an axe – with careful preparation and timing, a room full of guards can be cleared out within one beautifully choreographed second. And the gap between elegantly executed success and failure? That’s often smaller still.
Like its turn-of-the-century predecessors (not just the ones it shares a name with, but also Commandos, which is at least as much of a reference point), Desperados III blends top-down tactics with stealth. That means controlling a vastly outnumbered team of specialists, all at once, in real time. Every new second brings its own set of variables and decisions, as you try to hold in your head the relative positions of all your characters and patrol routes of a dozen guards, mentally modelling the swings of all their vision cones – you can only see one at a time – as you look for a way to take advantage of it all.
この記事は Edge の September 2020 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は Edge の September 2020 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image