One of the more awkward things about being the UK’s longest-running videogame magazine is that, try as you might to avoid it, you end up compiling an awful lot of lists. We are not complaining about our longevity – far from it. But it’s with some trepidation that we realise it’s time for us all to get in a meeting room, a Google doc or a Skype lobby, and have another one of our big arguments.
Happily, over the years we’ve also come to appreciate the role that a firm set of guidelines can have in ensuring participants don’t come to blows. Only one game per series was allowed, and only one per developer or publisher; these helped stave off the Dark Souls vs Bloodborne argument, and averted a battle for supremacy between Breath Of The Wild and Skyward Sword (cough).
The key is always the adjective: we decided that, rather than seek to name the best games of the 2010s – something every outlet under the sun will be doing over the next month or two – we would instead choose to celebrate the titles that defined the decade. The games that tell a story about the trajectory the medium we all love has taken over the past ten years. That’s a long old time in the fastest-moving form of entertainment on the planet, after all.
Many of the games featured in the following pages will not surprise you with their inclusion. But we hope a few of them will. Combined, we hope they help you put in context what we have come to think might have been gaming’s greatest decade to date.
Amnesia: The Dark Descent
Developer/publisher Frictional Games Format PC, PS4, Switch, Xbox One Release 2010
この記事は Edge の Christmas 2019 版に掲載されています。
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この記事は Edge の Christmas 2019 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart