Every eight weeks for the past year, Hell has been torn apart and rebuilt again. For the most part you could never tell. The underworld remains colourful and alluring, its foundations as rock-solid as ever – though that’s no great shock when a studio like Supergiant is responsible for the renovations. But every so often you’ll notice the place has changed in some way. It might be the decor. It might be a new character. Occasionally, it’s an intangible something – subtle adjustments here and there that you can’t quite put your finger on but that collectively add up to make the House Of Satan feel appreciably different to your last visit.
That’s exactly what you want from a Roguelike, of course. Each return should offer a fresh discovery; an unfamiliar encounter; new items, weapons, perks. What sets Hades apart is that its surprises often come between runs. Rather than diving back into the action, you’re invited to linger in its beautiful hub, whether you’re unlocking a new ability with the keys you’ve pocketed during previous runs, boosting an existing perk with dark crystals or paying a contractor – one of several features introduced over the last 12 months – to build a restorative fountain chamber somewhere within the labyrinthine depths.
この記事は Edge の February 2020 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は Edge の February 2020 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image