HOW TO SAY GOODBYE
Edge|July 2022
Moving on, and every which way
HOW TO SAY GOODBYE

Do you remember Miffy? For some, the cute white rabbit created by Dutch author and illustrator Dick Bruna always had something of an unsettling air, with her tiny, black, unblinking eyes. And are those whiskers, or has her mouth been stitched shut?

For Florian Veltman and Baptiste Portefaix, one Miffy book in particular has been something of a key text in the creation of How To Say Goodbye. As we talk, Veltman fetches Dear Grandma Bunny, a Miffy tale in which the character bids a heartfelt farewell to her grandmother. He shows us the startling image of Grandma Bunny nestled in her bright yellow coffin, eyes closed. It's a remarkable picture, a juxtaposition of warm colours and simple shapes with a stark depiction of death.

"It's very, very much designed for children, and the way it's written is very direct as well," Veltman says of the book. "In videogames, that is not something that we explore in this way quite often. In narrative games, grief is very often explored in a very melancholic way. And we find the way Bruna deals with grief in a very direct way in those stories very powerful. Hopefully, we can carry some of that over in our story as well." Portefaix echoes Veltman's thoughts, citing the Moomins as another strong influence on How To Say Goodbye, in particular the sombre Moominvalley In November, Tove Jansson's final book in the series, written after the death of her mother.

この記事は Edge の July 2022 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。

この記事は Edge の July 2022 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。

EDGEのその他の記事すべて表示
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 分  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 分  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 分  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 分  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 分  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 分  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 分  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 分  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 分  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 分  |
January 2025