Developer/publisher Chump Squad
Format PC
Origin US
Release Spring
Lockdown has been more productive for some than others. For Gwen Frey, it’s been something more – the inspiration behind her follow-up to last year’s wonderful Kine. Built on that game’s codebase, it’s a Sokoban-style puzzler which casts you as a human test subject, put through a series of challenges by a machine-learning algorithm. The play space is cramped, with the player character trapped within four walls, as two computer monitors loom large in the background – reflecting Frey’s own desk.
“I felt like I was going stir crazy,” Frey says. “I’m stuck here, and the only way I can communicate with anybody else is through this computer in front of me. I was like, ‘What is life like right now? It’s like being picked up and dangled like a rat in a cage.’ It all tumbled out of that feeling – the feeling of 2020.”
この記事は Edge の December 2020 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は Edge の December 2020 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image