Developer/ publisher 17-Bit
Format PSVR, Quest, Rift
Origin Japan
Release Q3 2021
Since picking up Oculus dev kits on day one, Jake Kazdal has been “blown away” by VR. So much so that when it was time to plan a new game after launching 2D shooter Galak-Z, 17-Bit was eager to pivot towards a medium that felt truly next-generation. “It’s been a long haul – we’ve really watched the beginning of all these different games coming out,” Kazdal says. “I really learned a lot about the differences between a videogame that’s got a lot of standards and templates and something that’s very unknown and different.”
His team had to adapt to COVID-19 conditions, making it difficult for this prehistoric-themed survival adventure to get wider feedback – 17-Bit would ordinarily have been demoing it to people at conventions. Nonetheless, Kazdal gamely does his best as he puts on a headset to walk us through the latest build. As a title co-funded by Sony and Oculus, the studio has had to accommodate the quirks of each VR platform, so there’s a wealth of locomotion options: room-scale, if you have an Oculus Quest (and unlimited space); stick movement; and a context-driven teleporting system that appears remarkably similar to the traversal in Half-Life: Alyx. “We actually had that in place before Alyx came out,” Kazdal says. “Alyx really justified a lot of our decisions, so we were all very excited. I have friends at Valve, so I was in there a couple of times to see some of the early dev stuff. They already established a good working knowledge on a lot of this.”
この記事は Edge の August 2021 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は Edge の August 2021 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart