Luck, the old saying goes, is what happens when preparation meets opportunity. So while Coffee Stain Studios’ breakthrough came early, it would be wrong to think of it as simply good fortune. Formed by nine students from Skövde – a small town whose university’s comparatively large game development programme attracts students from all across Sweden – the studio’s first game was conceived while they were all in their second year, and launched less than six months after the company was founded. “Basically, half of us graduated and half didn’t,” CEO Anton Westbergh laughs.
It’s easy to understand why they were so ready to drop out. Sanctum, a first-person shooter/tower defence hybrid, started life as a mod for Unreal Tournament. The group entered it into Epic’s Make Something Unreal contest, and though it didn’t win anything, the praise they received gave them the confidence to continue working on it. After preparation came opportunity: impressed by the students’ evident talent, Epic contacted the young team and asked if they would like to make Sanctum into a demo for the Unreal Development Kit. Naturally, they were floored. “We got super-excited,” co-founder and studio manager Johannes Aspeby says. “I mean, we were students in game school being contacted by Epic. So we immediately jumped on board.” A mod became a demo, and by April 2011, Sanctum had made its debut on Steam.
この記事は Edge の September 2020 版に掲載されています。
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この記事は Edge の September 2020 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
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