On day 367 of the Clone Wars, in a ghost ship drifting through the Chaykin Cluster, a genetically engineered soldier trips over the shaft of a lightsaber. “An elegant weapon for a more civilised time, eh,” he sneers. “Well guess what? Times have changed.”
There’s a punk nihilism to the clone soldiers, built to back up the Jedi but with no attachment to their history or values. And there’s an almost wilful disconnection from the romance and spiritualism of mainline Star Wars in Republic Commando, which takes place far from any ideological struggles between good and evil. Its world exists entirely within the confines of a clone’s helmet, and concerns the missions of a single squad. It’s military and not moral strength that wins the day.
It was a strange idea in 2005, though perhaps less so than it seems today. Back then, Rainbow Six had been a surprise smash on the nascent Xbox Live, and tactical shooters were briefly considered a commercial proposition. Gearbox released Brothers In Arms to critical acclaim, and then a sequel seven months later. The following year, Ghost Recon Advanced Warfighter would find a balance between unforgiving squad tactics and all-out action, earning an Edge 8 and becoming the fastestselling 360 game of its time.
この記事は Edge の May 2020 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
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この記事は Edge の May 2020 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
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