THE MAKING OF... CHICORY: A COLORFUL TALE
Edge|December 2021
From broad strokes to tiny details, how a team of five crafted an adventure-game ode to creativity
- Alex Spencer
THE MAKING OF... CHICORY: A COLORFUL TALE

The blank canvas. It’s where almost every creative project begins. In the case of Chicory, it’s also where your adventure begins: a colourless world that practically begs you to fill it with paint. And that blank canvas? For director Greg Lobanov, it wasn’t the beginning at all, but rather the result of many months of effort. “I tried a bunch of prototypes, for a long time. I made a lot of bad ideas.”

Development of Chicory began even before Lobanov’s previous game, Wandersong, was complete. “There’s always that period of time where you can’t really touch anything, and the game’s not out yet,” he says. “So I just started thinking about what I would do next.” This non-stop work is typical for Lobanov, it seems. “The thing about Greg is, Greg’s always making things,” says Lena Raine, composer of the game’s score. “The moment that something’s done, he’ll be onto the next.”

この蚘事は Edge の December 2021 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

この蚘事は Edge の December 2021 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。