USTWO GAMES
Edge|May 2020
The Monument Valley maker on the benefits of putting platforms and people first
- JEN SIMPKINS
USTWO GAMES

Ustwo Games’ offices look exactly as we imagined. On our way into the building, we’re led through a peaceful courtyard that feels completely out of place in the city. Picnic benches surround a large tree at the centre; strings of garden lights are stretched overhead. It’s straight out of Monument Valley.

Inside, the theme continues. Wooden floors sweep through an open-plan office, the white walls dotted with pastel-coloured concept art and neon Post-Its. People stretch out on an orange sofa; it’s lunchtime, which usually means some experimental PS2 game is on the go (the flavour of the month is Japanese kissing adventure Chulip). On the other side of the building – into which the studio has recently expanded – the colour palette leans cooler, the turquoise furnishings and stylish lamps picked out by the studio’s operations lead with help from the studio’s artists. There are plants everywhere.

The workspace reflects the games it produces: welcoming, purpose-built and instantly attractive. The studio is clearly comfortable – not just in terms of soft furnishings, but fiscally. Ustwo Games is part of Ustwo Fampany Ltd, a software development studio founded in 2004 which today spans digital design, services, investment and videogames. When Matt Miller and John Sinclair started the company, design was the focus: one of their first big projects was working on UI design for Sony Ericsson. When the iPhone came along, and the App Store followed, they sensed an opportunity to carve out a niche as a company that didn’t just make things look good, but feel good, too. Big companies were less concerned with the newfangled apps than they were websites.

この蚘事は Edge の May 2020 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

この蚘事は Edge の May 2020 版に掲茉されおいたす。

7 日間の Magzter GOLD 無料トラむアルを開始しお、䜕千もの厳遞されたプレミアム ストヌリヌ、9,000 以䞊の雑誌や新聞にアクセスしおください。

EDGEのその他の蚘事すべお衚瀺
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 分  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 分  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 分  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 分  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 分  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 分  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 分  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 分  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 分  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 分  |
January 2025