Each new descent into West Of Dead’s underworld begins in the same place: a dusty Old West saloon, upright piano in the corner, a half-finished game of Texas Hold ’Em laid out on a card table. You’ll return here again and again, having mistimed a dodge or lingered out of cover a second too long. You’ll nod to the waistcoated barkeep, pushing grime around the same glass into eternity, then head out through those swinging saloon doors and into a freshly-baked labyrinth of rooms, all of them dressed for a shootout.
As well as a fistful of enemies, there are two elements that pretty much all of these rooms have in common: a smattering of conveniently waist-height tombs to take cover behind, and a couple of lanterns that can be kindled to throw light into the room’s dark corners. From these elements, you can discern pretty much everything you need to know about West Of Dead, right back to its origins as a pair of prototypes, one made by each of developer Upstream Arcade’s co-founders.
この記事は Edge の February 2020 版に掲載されています。
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この記事は Edge の February 2020 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
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