A warm reception for Subnautica: Below Zero.
Around 200m away is an Interesting Hole. I know this because I put a beacon in it and labelled it “Interesting Hole”. This is because when I found the interesting hole—actually a promising series of openings leading further into in a biome of beautifully twisting rock formations—I was low on food, water, and health. I needed to swim back to the safety of my little survival pod and sort myself out before braving an interesting hole.
Below Zero is the spawn of 2018’s success story, Subnautica. Subnautica is a spectacular alien underwater survival sandbox from Unknown Worlds. Below Zero is one of those “expandalone” projects where the developers can work on ideas related to the main game, but in a separate space, so without the same constraints and without the risk of disrupting the original.
Below Zero is set a year after the events of Subnautica and thus builds on that game’s story arc. In case you haven’t played or haven’t finished the latter, I’ll stick to broad Below Zero impressions, to avoid spoilers.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkboundâs launch from Early Access was looking more like Sandwich Big.Iâm not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Trainâs audience on board for its next game.
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