I just finished Doom Eternal and I’m feeling anxious and exhausted. I’ve kneed the underside of my desk too many times to count from tensing up. My hands are soft from sweating and my knuckles crack when I try to make a fist. A computer game actually managed to hurt me. Doom Eternal is a celebration of excess. Excess in sin, in violence, scale, speed, and volume. I’ve never played a shooter this intense and demanding.
Doom Eternal also runs beautifully on a wide range of hardware and feels designed for a mouse and keyboard first. It’s a modern classic, with a few caveats. Cheap deaths from getting stuck on geometry happen too often. There are six or seven layers of unnecessary progression. Doom’s dark humour has mostly been traded in for deep lore and a high-fantasy cosmology. And the strain from a heavy focus on resource management is felt at every difficulty level. I worry that for some, it could be Doom: But Too Much.
But ‘too much’ works for me as Eternal’s guiding light. The moment-to-moment combat is distilled panic rather than empowerment. I live for the fleeting moments my head gets above water within the hurricane of light and noise and violence, and I pull off a feat of accuracy and reflex I never thought I was capable of.
この記事は PC Gamer の May 2020 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
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この記事は PC Gamer の May 2020 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
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