In the past, I’ve mused in these pages about the intersection of games and philosophy from a player perspective. This time around, I’m delving into the mind of the game designer, in search of what makes them tick. Luckily, the timing worked out such that just before writing the article, I attended the 35th annual Gathering of Friends, a game convention founded by Alan R. Moon (Ticket to Ride) teeming with game designers of all stripes. I did not hesitate to grab the opportunity to get in my designer friends’ heads!
What got you into designing games? Where do you get your ideas?
Ideas can come from anywhere; so too can a game design, career, or pastime. The folks I talked to came to the world of design from many entry points. A common thread was simply a love of playing games. Family game nights were foundational for many. Frank DiLorenzo of R&R Games states, “I loved games and didn’t have money to buy them, so I started making them.” Elizabeth Hargrave (Wingspan, The Fox Experiment) was dissatisfied with the themes of the games she was playing and wondered what it would look like to play a game about something she really cared about: the natural world.
この記事は Casual Game Insider の Summer 2024 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
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この記事は Casual Game Insider の Summer 2024 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
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