Jordan Weisman’s CV is something to behold. It begins in 1980, when he co-founded FASA Corporation, maker of the enduring tabletop games Shadowrun and BattleTech; in the early 1990s, the latter series birthed a chain of BattleTech Centers, pioneering virtual entertainment venues with 3D networked combat. He’s also at least partly responsible for the MechWarrior videogames, the Crimson Skies universe, collectible miniatures company WizKids, and Harebrained Schemes, developer of assorted videogames, primarily based on Weisman’s creations.
In short, then, he is something of a serial entrepreneur, always looking for the next big idea. His latest is Adventure Forge, a creation tool that lets players develop their own narrative games – digital ones, that is, though informed by his years spent working in tabletop gaming. “Some of my favourite stories are the stories that players have told me,” Weisman tells us. “I feel that the roleplaying universes that I created just kind of set the table, and then they made the meal. And they make wonderful, wonderful meals.” What if he could enable video game players to tell their own stories, regardless of aptitude? “All of us can pick up a paintbrush and paint badly,” he says, “but it’s very hard to make games of any kind, good or bad.”
ãã®èšäºã¯ Edge UK ã® August 2023 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã9,000 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã ?  ãµã€ã³ã€ã³
ãã®èšäºã¯ Edge UK ã® August 2023 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã9,000 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã? ãµã€ã³ã€ã³
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image