試す 金 - 無料
DREAM TICKET
Edge UK
|October 2023
As Media Molecule prepares to move on, we get the inside track on Tren, its spectacular swan song for Dreams

For the better part of two decades, Media Molecule has been in the business of breaking down creative boundaries: not just by placing game development tools in the hands of its audience, but by finding ways to actively encourage players to become makers. As such, it’s hard not to view the opening of Tren – the studio’s last major release for Dreams, as it turns its attentions to a new project – in metaphorical terms.
As a diminutive wooden train finally manages to burst free of its box, breaking open the cardboard flap holding it back, it’s only natural to think of Toy Story, and the familiar notion of an old plaything coming to life when no one is around. But as polystyrene curls are sent scattering, we see instead a dormant creative spark being unleashed, the barrier of self-doubt forced aside. And the winding track before this tiny locomotive, stretching out into the distance? Well, that’s the long, serpentine route this nascent idea must take to reach its ultimate destination.
Perhaps that’s reaching a little. But the more we see and play of Tren, the more it feels like a game that simultaneously reflects the studio’s ‘play, create, share’ ethos; the remarkable piece of software that hosts it; and, just as significantly, the artistic linchpin behind it. For John Beech, recently appointed the studio’s creative director, this marks – for now – the culmination of a development journey that began in unusual fashion. Here at Media Molecule, however, his new role feels the most natural outcome of all.
このストーリーは、Edge UK の October 2023 版からのものです。
Magzter GOLD を購読すると、厳選された何千ものプレミアム記事や、9,500 以上の雑誌や新聞にアクセスできます。
すでに購読者ですか? サインイン
Edge UK からのその他のストーリー
Edge UK
Titanfall 2
The rise and Titanic fall of the live-service game that wasn't
6 mins
September 2025

Edge UK
Rematch
Rocket League without the wheels — what will they think of next?
4 mins
September 2025
Edge UK
Splitgate 2
The edges have been softened, and it threatens to fade into the omnipresent haze of live-service shooters
4 mins
September 2025

Edge UK
STALKER 2: HEART OF CHORNOBYL
How GSC defied closure, the pandemic and an invasion to realise its most ambitious project
8 mins
September 2025

Edge UK
DIGITAL ECLIPSE
The California company with an expert eye for repackaging game history
7 mins
September 2025

Edge UK
Nintendo Switch 2 Welcome Tour
Like us, we imagine that your first goal on setting up a new console is not to sit and read about its features but to play with them. And yet the first exhibit we land on in Welcome Tour is a series of information boards explaining the ins and outs of Switch 2’s new mouse control, followed by a quiz in which we regurgitate the information just fed to us.
2 mins
September 2025
Edge UK
Mario Kart World
Has the Mushroom Kingdom ever made sense as a coherent world? Certainly that's never been the priority of Nintendo's designers over the previous decades, laying its foundations over various series, genres and generations. So it's a joyous surprise to drive from one end of World's incarnation and discover how natural it all feels to have this place, these places, presented as a single landmass.
6 mins
September 2025

Edge UK
Hitman: World Of Assassination
When your job is bumping off terrible people with too much money and power, you'll never be short of work.
2 mins
September 2025
Edge UK
The Alters
Sometimes your life changes in a moment, and as much as you want to pause time and retrace your steps, the world moves on into the following hours and days, and takes you with it. This is the world builder Jan Dolski finds himself in when he is the only survivor of a crash on a mission to find the world-changing element rapidium. It's his job now to operate the mobile base and return to Earth — and hopefully finish the mission, too. There is no time to lose: come sunrise, the intense radiation will mean game over.
4 mins
September 2025

Edge UK
Date Everything!
Perhaps this is what Marx meant when he talked about the commodity fetish. Date Everything is a game in which you more or less do as the title says. A mysterious benefactor grants you glasses that transform every object in your house, from the microwave to the smoke alarm, into a sort of human being. Then you get to know them and influence them to like, love or hate you. There is an overarching plot, detailing the motives of your benefactor, but you'll spend most of your time talking to objects (and solving a few puzzles in the explorable house).
1 mins
September 2025