Los Angeles? You can keep it. For Europeans, the beaches of Brighton are much closer to hearts as well as home, and one of the reasons we’ve always treasured the Develop conference. Taking place on July 11–13, just long enough for us to have shaken off the jetlag of Summer Game Fest, it’s our annual opportunity to catch up with the great and good (and, indeed, all the rest) of the UK videogame industry in more relaxed environs, with considerably fewer taxis between appointments required.
In the case of a couple of this year’s keynote speakers, it’ll be a case of catching back up – we’re fascinated to see how Jon Ingold’s thinking has coalesced since our conversation in E384, as the Inkle co-founder presents his manifesto for replayable videogame narratives. Likewise ID@Xbox head Chris Charla, who’ll be expanding on his thoughts from E385 in a fireside chat with journalist Will Freeman that kicks off the entire conference programme.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than weâre faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, itâs hard to get a bead on the gameâs limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart