Although Berlin remains the home of A Maze, the arthouse game festival previously covered in E333 and E349, it’s done its fair share of travelling since the first event back in 2008. That has taken many forms: as part of other festivals; as game jams in Palestine, Brazil and Kenya; and exhibitions in Romania, Kosovo and Ukraine. The circumstances around A Maze Sheffield, however, are different – not just because it’s closer to the usual format, but also because it represents the repaying of an old debt.
In 2019, the organisation was in financial difficulty, prompting A Maze founder and artistic director Thorsten S Wiedemann to create a Kickstarter campaign. The single biggest supporter was James Brown, director at Boneloaf, the Sheffield-based developer of Gang Beasts. He was the sole backer at the 6,000 ‘Punks love their own party’ tier, which promised that A Maze would throw a one-night game party in your town or location of choice. Five years later, and with the collaboration of Edinburgh-based We Throw Switches and Yorkshire-based experimental game designer Alex Johansson, the result is A Maze Sheffield.
この記事は Edge UK の November 2024 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です ? サインイン
この記事は Edge UK の November 2024 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image