LIFE 1S STRANGE: TRUE COLORS
Edge UK|Christmas 2022
How defining rules - and redefining performance - led to the series’ most accomplished entry to date
CHRIS SCHILLING
LIFE 1S STRANGE: TRUE COLORS

Format - PC, PS4, PS5, Switch, Xbox One, Xbox Series 

Developer - Deck Nine 

Publisher - Square Enix 

Origin - US 

Release - 2021

Anyone could be forgiven for suffering from franchise fatigue – or expanded-universe exhaustion, perhaps – in recent times. Not least because the handful of monolithic corporations which exert something of a stranglehold on modern pop culture seem intent on prolonging the dominance of a single genre. It’s refreshing, then, to hear Philip Lawrence, senior narrative designer on the Life Is Strange series, insist that it isn’t interested in telling a superhero story. Its protagonists might well be able to call upon otherworldly abilities, but “we never want to stray into that kind of territory.” That shouldn’t come as a surprise, though – since day one, Life Is Strange has been created with a very different approach from most of today’s mega-franchises.

Each entry has its own protagonist, central power (or, in one case, no special skills at all) and story to tell, with no need to tie into any wider narrative arc. Yes, there might be nods to locations and characters from previous games, but each time we get a new, self-contained story with a beginning, middle and end, and no post-credits stings trailing the next release that must be watched to keep up with some broader plot. With one exception: 2017’s Before The Storm, in which original developer Dontnod Entertainment passed the reins to Colorado-based studio Deck Nine.

この記事は Edge UK の Christmas 2022 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。

この記事は Edge UK の Christmas 2022 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。

EDGE UKのその他の記事すべて表示
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 分  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 分  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 分  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 分  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 分  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 分  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 分  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 分  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 分  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 分  |
January 2025