試す 金 - 無料
Performance anxieties
Edge UK
|July 2023
Why are developers failing to deliver 60fps from hardware that promised to hit the mark?
-
Cast your mind back to 2020. As Sony and Microsoft promote their forthcoming consoles, which in some respects seem to represent the smallest graphical leap yet between generations, one feature stands out among all the talk of SSD storage and ray-traced reflections: a move to 60fps. Some games will even run in 120fps on these new machines, we’re told, a feat beyond even many gaming PCs when it comes to running contemporary blockbusters. With such assurances in place, it was easy to imagine that this smooth, fluid gameplay would characterise the next generation.
In 2023, then, there was a certain dissonance to the news that Redfall would launch in its Xbox Series incarnation with only a 30fps ‘quality’ mode, its 60fps ‘performance’ mode arriving at some point down the line. This, after all, is one of Microsoft’s big console exclusives for the year, and one of the first fruits born of its 2021 acquisition of Bethesda: why wouldn’t it be a poster child for the hardware’s capabilities?
In truth, however, Redfall is far from alone, joining the ranks of numerous 30fps releases of recent months, including A Plague Tale: Requiem and Gotham Knights. Just because it says ‘60fps’ somewhere on a console’s spec sheet, clearly that doesn’t mean every game will happily follow suit.
And yet optimising for consoles has been a long-standing challenge. Game development is by definition an iterative process, and certainties such as framerate performance have always tended to emerge at the 11th hour. Two generations ago, a more modest 30fps was the target for most developers – and even then it wasn’t always delivered. But expectations change along with technology, and talk of framerates has never been noisier than it is today.
このストーリーは、Edge UK の July 2023 版からのものです。
Magzter GOLD を購読すると、厳選された何千ものプレミアム記事や、10,000 以上の雑誌や新聞にアクセスできます。
すでに購読者ですか? サインイン
Edge UK からのその他のストーリー
Edge UK
Possessor(s)
After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.
4 mins
January 2026
Edge UK
Street Fighter 6
Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.
2 mins
January 2026
Edge UK
GLOOMY JUNCTURE
Finding hope in seedy alleys and dive bars
2 mins
January 2026
Edge UK
The Outer Worlds 2
There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.
6 mins
January 2026
Edge UK
Lumines Arise
The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.
4 mins
January 2026
Edge UK
STRONG MUDDY VIOLENCE
What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer
13 mins
January 2026
Edge UK
Once Upon A Katamari
Fittingly, each stage in Once Upon A Katamari takes place in the past.
2 mins
January 2026
Edge UK
FAILBETTER GAMES
The industry's finest sustainable storyteller shifts towards 'fireside menace'
7 mins
January 2026
Edge UK
DRAGON QUEST VII: REIMAGINED
Can a serious makeover preserve the original's identity?
2 mins
January 2026
Edge UK
Wreckreation
It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world
4 mins
January 2026
Translate
Change font size
