試すGOLD- Free

Performance anxieties

Edge UK|July 2023
Why are developers failing to deliver 60fps from hardware that promised to hit the mark?
Performance anxieties

Cast your mind back to 2020. As Sony and Microsoft promote their forthcoming consoles, which in some respects seem to represent the smallest graphical leap yet between generations, one feature stands out among all the talk of SSD storage and ray-traced reflections: a move to 60fps. Some games will even run in 120fps on these new machines, we’re told, a feat beyond even many gaming PCs when it comes to running contemporary blockbusters. With such assurances in place, it was easy to imagine that this smooth, fluid gameplay would characterise the next generation.

In 2023, then, there was a certain dissonance to the news that Redfall would launch in its Xbox Series incarnation with only a 30fps ‘quality’ mode, its 60fps ‘performance’ mode arriving at some point down the line. This, after all, is one of Microsoft’s big console exclusives for the year, and one of the first fruits born of its 2021 acquisition of Bethesda: why wouldn’t it be a poster child for the hardware’s capabilities?

In truth, however, Redfall is far from alone, joining the ranks of numerous 30fps releases of recent months, including A Plague Tale: Requiem and Gotham Knights. Just because it says ‘60fps’ somewhere on a console’s spec sheet, clearly that doesn’t mean every game will happily follow suit.

And yet optimising for consoles has been a long-standing challenge. Game development is by definition an iterative process, and certainties such as framerate performance have always tended to emerge at the 11th hour. Two generations ago, a more modest 30fps was the target for most developers – and even then it wasn’t always delivered. But expectations change along with technology, and talk of framerates has never been noisier than it is today.

この記事は Edge UK の July 2023 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,500 以上の雑誌や新聞にアクセスしてください。

この記事は Edge UK の July 2023 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,500 以上の雑誌や新聞にアクセスしてください。

EDGE UKのその他の記事すべて表示
Artificial hope
Edge UK

Artificial hope

As the first demos of AI-generated games become playable, what's their purpose – and their cost?

time-read
6 分  |
July 2025
Edge UK

Old Skies

Wadjet Eye Games certainly knows its way around point-and-click adventures, having steadily built a portfolio that's helped to prevent the genre fading from public consciousness.

time-read
2 分  |
July 2025
Forever Skies
Edge UK

Forever Skies

From its opening planetary descent to the near-identical voice of its virtual assistant, Forever Skies frequently evokes memories of Subnautica to propel its survival experience.

time-read
6 分  |
July 2025
Edge UK

I, Robot

Despite being the first arcade game to offer realtime flat-shaded polygon graphics, and despite coming from Tempest creator Dave Theurer, I, Robot was a flop when it was released in 1984.

time-read
2 分  |
July 2025
Edge UK

SPLINTER CELL: CHAOS THEORY

How missed opportunities and difficult conditions forged a stealth classic

time-read
10 分  |
July 2025
Edge UK

Skin Deep

The ventilation shaft has an oddly prominent role in pop culture, or at least two particular strands of it.

time-read
4 分  |
July 2025
Edge UK

Fatal Fury: City Of The Wolves

This long-awaited sequel is like the age-worn fighting champ coming out of retirement.

time-read
4 分  |
July 2025
Edge UK

Ghost Town

Fireproof Games’ step outside of The Room retains many of the features that made those games sing.

time-read
2 分  |
July 2025
HOLLOW PONDS
Edge UK

HOLLOW PONDS

A meeting in a pub led to a decades-long conversation, and games unlike any other

time-read
8 分  |
July 2025
Edge UK

Post Trauma

Things begin with a gunshot. Barrel to temple, a flash, darkness again, a flicker of every death yet to come.

time-read
4 分  |
July 2025

当サイトではサービスの提供および改善のためにクッキーを使用しています。当サイトを使用することにより、クッキーに同意したことになります。 Learn more