I got to sit down and play Phantom Blade Zero at Gamescom, and came away feeling quite impressed. Judging by the reactions of my fellow demotriers, one of who managed to beat it a whole seven minutes before me (Iâm not upset), itâs looking to be a sleeper hit.
Phantom Blade Zero comes from S-Game, and itâs the studioâs first major effort and, as PC Gamerâs own Rich Stanton noted last year, itâs also inspired by an RPG maker game the team made back in 2010 named Rainblood: Town of Death. S-Game has since been pretty eager to draw a line between Phantom Blade Zero and soulslikes â revealing that while itâs certainly drawn inspiration, itâs definitely its own thing.
Having got my mitts on it, Iâm in full agreement. Phantom Blade Zero feels, in spirit, a lot more like Team Ninjaâs Wo Long: Fallen Dynasty â taking the trappings of FromSoftwareâs Sekiro: Shadows Die Twice and reinventing the genre into a wuxia action romp, like a hefty dash of God Hand or Ninja Gaiden thrown in the soulslike soup. Itâs a genre diversion that Iâm gleeful â downright kicking my feet and giggling â to see flourish.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios