For 15 years, Iâve felt like a fake immersive sim fan. My relationship with Thief, one of the earliest imm-sims and PC stealth games, resembled the stereotype of an adult trying to finally finish that copy of Moby Dick they keep by the bed: I kept Thief and its sequel, The Metal Age, permanently installed, would try to begin a new playthrough of one or the other every few years, and Iâd always stall out somewhere in the campaign, usually about a quarter of the way through. Iâve developed a history, love, and nostalgia for Thief and Thief 2, but Iâve never rolled credits on either â until now.
After gelling with New Bloodâs Thief-inspired sneaker, Gloomwood, and finding myself enticed by the release of the wildly ambitious Thief Gold fan campaign, The Black Parade (read more in Rick Laneâs issue 388 Mod Spotlight), I figured it was now or never. I declared The Summer of Thief, and endeavoured to find my inner infiltrator, presumably a neighbour to my inner child.
STAY GOLD
My Summer of Thief began with Thief Gold, the 1999 updated version of The Dark Project that outmoded the initial release. At this point, I know mission one, Lord Baffordâs Manor, about as well as I do my own childhood home after so many playthrough attempts over the years. Even so, itâs still magic, one of the best first levels in any videogame that effortlessly introduces the player to everything that makes Thief special.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a âstay-busyâ project by a small team at Black Isle Studios