STUDIO PROFILE Twilight
Retro Gamer|Issue 244
Twilight was formed when a group of programmers and graphic artists split from Harrogatebased developer and publisher Enigma Variations. They went on to produce games for many UK publishers and affect a change in British Law thanks to a chicken
RICHARD HEWISON
STUDIO PROFILE Twilight

Enigma Variations was only ever going to be producing endless budget licensed games written to a very tight schedule, with no apparent aspirations beyond that,” says programmer Andy Swann. Although that situation would change at Enigma shortly after they left, the core group of developers working there were feeling more disgruntled as the months went by. The general unhappy situation came to a head in early 1990, and Andy Swann, Jason McGann, Peter Tattersall, and Stuart Cook left and formed a new development team, reuniting with former Enigma programmer Mark Mason. “It was a time when employment was fairly easy, but I had moved to England from Aberdeen and it was still a big risk,” says Stuart, also a programmer. “We used our industry contacts when thankfully there was a lot of work going around and not too many ready-made development teams about.”

Twilight was officially born on 1 May 1990, and Andy recalls how they came up with the name for their new company. “We sat about trying to think of something. There was a lull in the conversation and Pete started humming the Twilight Zone theme tune!” With the name agreed, Peter created the first logo, inspired by the art of Roger Dean. “It was barely legible, but Pete liked it because he could pack it into not many pixels on the Commodore 64,” says Andy.

この記事は Retro Gamer の Issue 244 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。

この記事は Retro Gamer の Issue 244 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。

RETRO GAMERのその他の記事すべて表示
EVERCADE EXPANDS
Retro Gamer

EVERCADE EXPANDS

We go hands-on with Blaze’s upcoming releases

time-read
3 分  |
Issue 263
Rock Band Unplugged
Retro Gamer

Rock Band Unplugged

WHO NEEDS PLASTIC PERIPHERALS?

time-read
2 分  |
Issue 263
Super Woden GP II
Retro Gamer

Super Woden GP II

In a world where additional extras are often hidden behind microtransactions and downloadable content it’s rather refreshing to find a game that comes loaded with an obscene amount of extras.

time-read
3 分  |
Issue 263
THE MAKING OF MICKEY MANIA
Retro Gamer

THE MAKING OF MICKEY MANIA

THERE WERE SEVERAL GAMES ON THE MEGA DRIVE FEATURING THE WORLD'S MOST FAMOUS MOUSE, SOME VERY GOOD (CASTLE OF ILLUSION), SOME VERY BAD (FANTASIA). AND THEN THERE WAS MICKEY MANIA, AN IMPRESSIVE TECHNICAL SHOWCASE FROM TRAVELLER'S TALES

time-read
9 分  |
Issue 263
PARKER BROS
Retro Gamer

PARKER BROS

BY USING ITS CONTACTS IN THE ENTERTAINMENT SECTOR AND FORMIDABLE MARKETING CLOUT, PARKER BROTHERS BROUGHT TITLES LIKE STAR WARS: THE EMPIRE STRIKES BACK, SPIDER-MAN AND FROGGER TO THE ATARI 2600 AND ITS RIVALS. RETRO GAMER HIGHLIGHTS THE FIRM’S BEST RELEASES

time-read
1 min  |
Issue 263
SNATCHER
Retro Gamer

SNATCHER

AS HIDEO KOJIMA HAS BECOME A RARE CELEBRITY IN THE GAMING WORLD, SO HIS OLDER WORKS ARE INCREASINGLY REVISITED. BUT HIS 1988 CYBERPUNK ADVENTURE SNATCHER IS ALMOST UNPLAYABLE TODAY, LEGALLY, AND ONLY RECEIVED ONE ENGLISH PORT – WHICH HAS ONLY INCREASED ITS CULT APPEAL, AND COST

time-read
5 分  |
Issue 263
ULTIMATE GUIDE TARGET:RENEGADE
Retro Gamer

ULTIMATE GUIDE TARGET:RENEGADE

THE CITY STREETS ARE NEVER SAFE FOR LONG, ESPECIALLY IN THE DELIGHTFUL-SOUNDING SCUMVILLE, WHERE IT'S KILL OR BE KILLED. JOIN US AS WE REVEAL HOW WITH TARGET: RENEGADE, OCEAN SOFTWARE RETOLD THE STORY OF A VENGEFUL VIGILANTE AND CREATED ONE OF THE BEST EVER 8-BIT BRAWLERS

time-read
5 分  |
Issue 263
THE MAKING OF Trivial Pursuit
Retro Gamer

THE MAKING OF Trivial Pursuit

IN 1986, A SMALL SOFTWARE HOUSE ON THE VERGE OF BANKRUPTCY LICENSED THE WORLD’S BIGGEST BOARD GAME FOR HOME COMPUTERS. IT CHANGED DOMARK – AND THE UK GAMES INDUSTRY – FOREVER

time-read
9 分  |
Issue 263
Donkey Kong
Retro Gamer

Donkey Kong

ABRIDGED TOO FAR?

time-read
1 min  |
Issue 263
THE SPECTRUM
Retro Gamer

THE SPECTRUM

IT’S ONE OF THE MOST ICONIC HOME COMPUTERS EVER MADE, AND IT’S BACK IN PLUG-AND-PLAY FORM. WE SPEAK TO THE PEOPLE BEHIND IT TO FIND OUT WHY IT’S TAKEN SO LONG, AND GET A CHANCE TO GIVE OUR FIRST IMPRESSIONS AHEAD OF LAUNCH

time-read
10+ 分  |
Issue 263