ULTIMATE GUIDE TARGET:RENEGADE
Retro Gamer|Issue 263
THE CITY STREETS ARE NEVER SAFE FOR LONG, ESPECIALLY IN THE DELIGHTFUL-SOUNDING SCUMVILLE, WHERE IT'S KILL OR BE KILLED. JOIN US AS WE REVEAL HOW WITH TARGET: RENEGADE, OCEAN SOFTWARE RETOLD THE STORY OF A VENGEFUL VIGILANTE AND CREATED ONE OF THE BEST EVER 8-BIT BRAWLERS
MARTYN CARROLL
ULTIMATE GUIDE TARGET:RENEGADE

Flashback to 1987. The year’s software sales charts are dominated by coin-op conversions – Out Run from US Gold, Combat School from Ocean, Enduro Racer from Activision and Paperboy from Elite, to name just four. The outlook for 1988 looks to be no different, with publishers vying to sign up the hottest coin-ops, attracted by the ready-made audiences that are happy to see the games on their systems in some form or other. Expectations are now simmering for the home versions of Technos’ Double Dragon, one of the highest-grossing coin-ops of 1987. Which publisher will bag the rights? The smart money’s on Ocean, as it has =already scored a hit with its conversion of Renegade, the arcade forerunner to Double Dragon. But maybe US Gold or Firebird will muscle in?

The eventual winner turned out to be… Mastertronic. That’s right – the budget kings bamboozled the competition by doing a deal directly with Technos, leveraging its existing relationship with Tradewest, one of Technos’ distributors. Mastertronic announced plans to publish the game as a full-price title on its recently acquired Melbourne House label. As you might imagine, Ocean was disappointed. In fact, according to former Ocean artist Mark R Jones, as memorably related in RG 213, Ocean was “pissed”. There was a silver lining however. When licensing Renegade, Ocean had the foresight to have it written into the contract that it could produce its own sequels for the home market. And so with Double Dragon missed but not out of mind, the firm began planning Renegade II for release on Spectrum, Amstrad CPC and Commodore 64.

この記事は Retro Gamer の Issue 263 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。

この記事は Retro Gamer の Issue 263 版に掲載されています。

7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、9,000 以上の雑誌や新聞にアクセスしてください。

RETRO GAMERのその他の記事すべて表示
EVERCADE EXPANDS
Retro Gamer

EVERCADE EXPANDS

We go hands-on with Blaze’s upcoming releases

time-read
3 分  |
Issue 263
Rock Band Unplugged
Retro Gamer

Rock Band Unplugged

WHO NEEDS PLASTIC PERIPHERALS?

time-read
2 分  |
Issue 263
Super Woden GP II
Retro Gamer

Super Woden GP II

In a world where additional extras are often hidden behind microtransactions and downloadable content it’s rather refreshing to find a game that comes loaded with an obscene amount of extras.

time-read
3 分  |
Issue 263
THE MAKING OF MICKEY MANIA
Retro Gamer

THE MAKING OF MICKEY MANIA

THERE WERE SEVERAL GAMES ON THE MEGA DRIVE FEATURING THE WORLD'S MOST FAMOUS MOUSE, SOME VERY GOOD (CASTLE OF ILLUSION), SOME VERY BAD (FANTASIA). AND THEN THERE WAS MICKEY MANIA, AN IMPRESSIVE TECHNICAL SHOWCASE FROM TRAVELLER'S TALES

time-read
9 分  |
Issue 263
PARKER BROS
Retro Gamer

PARKER BROS

BY USING ITS CONTACTS IN THE ENTERTAINMENT SECTOR AND FORMIDABLE MARKETING CLOUT, PARKER BROTHERS BROUGHT TITLES LIKE STAR WARS: THE EMPIRE STRIKES BACK, SPIDER-MAN AND FROGGER TO THE ATARI 2600 AND ITS RIVALS. RETRO GAMER HIGHLIGHTS THE FIRM’S BEST RELEASES

time-read
1 min  |
Issue 263
SNATCHER
Retro Gamer

SNATCHER

AS HIDEO KOJIMA HAS BECOME A RARE CELEBRITY IN THE GAMING WORLD, SO HIS OLDER WORKS ARE INCREASINGLY REVISITED. BUT HIS 1988 CYBERPUNK ADVENTURE SNATCHER IS ALMOST UNPLAYABLE TODAY, LEGALLY, AND ONLY RECEIVED ONE ENGLISH PORT – WHICH HAS ONLY INCREASED ITS CULT APPEAL, AND COST

time-read
5 分  |
Issue 263
ULTIMATE GUIDE TARGET:RENEGADE
Retro Gamer

ULTIMATE GUIDE TARGET:RENEGADE

THE CITY STREETS ARE NEVER SAFE FOR LONG, ESPECIALLY IN THE DELIGHTFUL-SOUNDING SCUMVILLE, WHERE IT'S KILL OR BE KILLED. JOIN US AS WE REVEAL HOW WITH TARGET: RENEGADE, OCEAN SOFTWARE RETOLD THE STORY OF A VENGEFUL VIGILANTE AND CREATED ONE OF THE BEST EVER 8-BIT BRAWLERS

time-read
5 分  |
Issue 263
THE MAKING OF Trivial Pursuit
Retro Gamer

THE MAKING OF Trivial Pursuit

IN 1986, A SMALL SOFTWARE HOUSE ON THE VERGE OF BANKRUPTCY LICENSED THE WORLD’S BIGGEST BOARD GAME FOR HOME COMPUTERS. IT CHANGED DOMARK – AND THE UK GAMES INDUSTRY – FOREVER

time-read
9 分  |
Issue 263
Donkey Kong
Retro Gamer

Donkey Kong

ABRIDGED TOO FAR?

time-read
1 min  |
Issue 263
THE SPECTRUM
Retro Gamer

THE SPECTRUM

IT’S ONE OF THE MOST ICONIC HOME COMPUTERS EVER MADE, AND IT’S BACK IN PLUG-AND-PLAY FORM. WE SPEAK TO THE PEOPLE BEHIND IT TO FIND OUT WHY IT’S TAKEN SO LONG, AND GET A CHANCE TO GIVE OUR FIRST IMPRESSIONS AHEAD OF LAUNCH

time-read
10+ 分  |
Issue 263